All rarity 0 or 1 stuff is freely available, unless you're looking for gear with a really eccentric combination of traits. I won't be listing these things so you should consult the gear document at http://www.halfassured.com/lm/lm_gear_spec.html to see. You may not be able to get rarity 1 stuff this easily for a while, so stock up! Additionally, the following unusual or higher-rarity goods are available. HUMAN EQUIPMENT: There are unlimited supplies of the following items: Ice Weapon: Close-ranged weapon (any type), + Earth damage. Cost: 80 S. (cheaper than usual) Laser Shot: Ranged weapon (any type), + Light damage. Cost: 80 S. (cheaper than usual) Shimmer Shard: Accessory. W/A/N/L.Def +1. Cost: 40 S. (cheaper than usual) Sunglasses: Acessory. Grants immunity to Blindness. Cost: 40 S. (cheaper than usual) There is ONE EACH of the following items available: North Wind Knife: Dagger, + Water damage, Critical, Precise, Adds Bind. Atk +30%, Hit +60%. On crit, does x3 dmg and adds Bind. Cost: 200 S. (cheaper than usual) Grizzle Jacket: Light armor. P.Def +2, W.Def +8. Cost: 173 S Blue Tear: Accessory. Wisdom +25%. Cost: 60 S. Dancer's Ribbon: Accessory. Women only; Eva +100%, Rea +50%, immune to ambush. Cost: 158 S. MECH EQUIPMENT: There are unlimited supplies of the following items: Beam Coating: Integrated Body part. L.Def +2, F/A/N.Def +1, D.Def -1. Cost: 80 S. (cheaper than usual) Vigilance Array: Plug-in Head part. Rea +50%, immune to ambush. Cost: 90 S. (cheaper than usual) There is ONE EACH of the following items available: Last Stand: Permanent Body part. Wreck threshold +2. Cost: 120 S. Redundancy Circuit: Permanent [any] part*. You can still use actions that require this location when it is broken. Cost: 120 S. * There are five such parts, one for each location. The Wards version is a Body part. MEDICINE There are unlimited supplies of the following items: Angel's Tear: Restores 25 HP and revives KOd characters. Cost: 8 S. (cheaper than usual) Starstone: Treatment (takes 15 mins to apply). Restores M0 HP. Cost: 8 S. (cheaper than usual) There are TWO EACH of the following items available: Miracle Extract: Restores 200 HP. Cost: 40 S. Starlight: Restores 30 MP. Cost: 40 S. MECH REPAIR ITEMS There are unlimited supplies of the following items: Scrap: Spare parts for repairs. A single point of breakage repair can't incorporate more than one piece of Scrap, and using Scrap quadruples the repair time. Cost: 1 S. (cheaper than usual) There are TWO EACH of the following items available: Optimal Parts: Spare parts for repairs. Counts as two parts if used in the field or four parts if applied in a facility (can't be split across two repairs, but can be applied to two consecutive one-part repairs on the same mech). Cost: 20 S.